Today I want to write a quick Pulp Alley review. I am a big fan of movies like Indiana Jones, the Mummy and stuff like that. Therefore, Pulp is one of my favorite settings in our hobby. So it was obvious, that I had to give Pulp Alley a try.
What is Pulp Alley?
First of all Pulp Alley is a skirmish game. You only need 4-6 miniatures to form a league. So with a dozen of miniatures, you are good to go. This makes it super easy to start. But first things first. Pulp Alley is not for tournament play. So if you are looking for a highly competitive game, I guess Pulp Alley is probably not for you. It is more of a story driven game. So if the players are okay with that and lean into the story, you will get the most out of it.
How does it play?
Fortune and other challenges
Another big part of the game mechanics are the fortune cards. If a character gets into trouble aka encounters a peril, the player has to draw a fortune card from the deck or the opposing player has to play one from his hand. Now the character has to pass a specific challenge. Of course, this is just a quick overview about the dynamic, but I hope you will get an idea what Pulp Alley is all about. Let’s take a look at one of the cards:
There are two ways using the fortune cards. First, when the card is played by an opposing player, you simply use the top half of the card. Now fortune comes into play. An unexpected event happens, which has consequences for your character. Fortune is split into two sections: play (when to play the card) and effect.
On the other hand, from time to time your characters face challenges. Mostly this happens, when your character encounters perils or plot points. Now you use the bottom half of the card. In this example, you need to roll at least 2 successes using your cunning or might skill. If you fail, your character has to suffer the consequences. In this case: 2 hits.
Should I give Pulp Alley a try?
What are your ideas for leagues? Share it in the comments!